Lab and fieldwork are among the most valuable opportunities learners have to engage in authentic tasks, address complex problems, and to gain relevant skills. Technology is increasingly used in support of practical learning:
- ahead of time for planning and preparation, and to ensure students make the most of their valuable time in the field/lab
- during study, to provide supporting information or guide activities, and to help learners capture processes and outcomes for later review
- after practice, to support problem solving, data analysis, rich representations/reporting of activities, and reflection
While digital representations cannot replace real-world practice, increasingly real-world practice takes place in settings that are saturated with technology, especially for data capture and analysis. Realistic representations of practice can also have value in rehearsing skills ahead of time, and in allowing experiences to be revisited and reviewed afterwards.
Because students first experiment on-line there is a reduced chance of cognitive overload during the practical and they are more able to concentrate on the wider aims of the experiment, rather than blindly following the lab instructions.
Most importantly our work has resulted in our biggest ever recorded increase in student satisfaction with laboratory work.
(eBioLabs)
The GIS students responded positively to the implementation of the institutional "GIS laboratory in the field‟, especially in its ability to reduce the time between the collection of primary data and its analysis and being able to complete projects while still in the field... All fieldtrip cohorts appreciated the role that personal technologies could play in enhancing their participation in learning activities, and there was significant engagement with the GIS Collaboratory mashup. (MORSE)
Case studies
Staff development resources
Technologies which have particularly been used to enhance practical learning include:
mobile technologies
immersive worlds
capturing learning and teaching activities
Media Enhanced Learning
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